It this article, we will talk about such concepts as UI and UX, main rules of web design development, the factors influencing the UX basics, and the main difference between them.
Specialists of different IT fields commonly use this terminology. But it has become the most popular while developing the website and various software. People often confuse these concepts even though they use it for more than 60 years.
So, what is hidden behind these abbreviations? And what are their main distinctions?
The Concept of UX
User experience or UX is the joint experience achieved by a user while interacting with software or a website. User experience is responsible for the way how a web product will work, how it will be implemented, and what emotions will it induce in an average user.
Many factors influence this experience. It is very difficult to consider everything. But we can distinguish a group of main peculiarities:
- Available and understandable language;
- Correct graphical content;
- Visibility of interface in the product;
- Clear logic of the interface performance;
- Possible identity of mental user preference.
UX begins the process of projecting software or website web interface on the base of user experience and his/her behavior reaction.
The Concept of UI
The user interface or UI is the concept that includes some part of resources that is the basis for user interaction with the software. These resources can be physical, sound, phonic, or graphical.
Further, we will talk about the graphical part of the interface since most designer solutions in the IT field are based on this particular aspect.
UI design bases on the correct display of the fonts, text blocks, sliders, menu, graphical content, and data input fields. UI design is a special process of development of visual layout that is based on user experience and analytics of software target audience.
Some Rules of Graphical Interface
Main responsibility of UI designers is to assist users in how to correctly and effectively use available web functionality. For this purpose, designers should always follow such rules:
- The graphical interface should be effective. A high-quality interface significantly saves user’s time, steers it with minimum efforts.
- The interface should be uncluttered. The interface of the developed project shouldn’t be overloaded with prompt texts, graphics animation, and various popup windows. Thus, a user won’t be confused and targeted audiences of the resource won’t be cluttered with content. Only laconism can focus the user’s attention on particular aspects of the software.
- The graphical interface should be clear. The software shouldn’t have ambiguous construction, and all structural and textual elements should direct a user to the right place.
- The interface must be recognizable and responsive. Any graphical interface should be recognizable to users at the first try. The user should always realize what is going at the moment on his/her PC or mobile phone. As an example, it can be various informing messages about financial transactions or successful text message publishing. All animations, pop-ups, icons, and text content should be the functional solution to every aspect of software creation.
- The graphical interface should be displayed forbearingly. Sometimes a user can make a mistake when interacting with the software. Hence, a UI designer must think over special messages for such cases which easily and carefully inform the user what exactly has happened at that moment. Such solutions will help have steady nerves, save time, and even money of the average loyal user in situations of critical failure.
What Could Be the Difference Then?
It can be said briefly: the basic difference between the UI/UX is different tasks for execution.
- UX – designers can analyze potential user actions, and create special behavioral prototypes (layouts) based on the information collected.
- UI – designers have to explain to a person how to use the software correctly.
To achieve their goals, UI and UX must be used in close connection. Otherwise, there may be a risk of an inoperative interface. This is the only way to get the perfect balance between a pleasant external graphic appearance, accessible functionality, and ease of visual perception.
Because of this, it is a common situation when only the same programmer is engaged in the creation of software. And such a profession is designated through the “/” sign.
In Conclusion
In the end, we would like to note that design is not only the visual display of an object and a particular sensation from observing it. Also, it is how objects can work.
It is always worth remembering that the UI is identical for all users, and the UX is a unique thing for each person. So, it doesn’t matter how many people work on the creation and implementation of the product.
It is crucial to ensure user comfort and the desire to return to the software again and again.
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